Sunday, July 20, 2014

Review: Stroke! for iPhone and iPad

It's become very difficult to browse through the daily new releases on the App Store: there are just too many apps released every day. For me, the reward is discovering, every once in a while, an indie game made with very limited resources but a good idea behind. Stroke! is one of those.
Developed by the Japanese Ryo Takanezawa, a puzzle lover who has many other puzzle apps under his belt, is one of those games that Tom Cutrofello calls "topology puzzles", and which I'd like to call "weakly constrained mazes". By that I mean that the goal of the game is to find a way through a maze where your movements are not limited by walls, but by other, less strict, rules.

Friday, June 20, 2014

Review: Titanic for iPhone and iPad

Titanic (also free) is a very original, hardcore logic puzzle game, a kind which nowadays is rarely seen on the App Store.

Originally released in 2012, it recently received a major update, which doubles the number of levels. But not only that: the new levels are based on a new mechanic, which turns it into a very different puzzle. So this effectively more than doubles the value of the game.
Developed by SmartGames, like their other two games Roadblock and Temple Trap, it's a digital adaptation of a clever physical puzzle with the same name.

Like most of Raf Peeters' puzzles, Titanic's theme is not just cosmetical, but it is strongly tied to the mechanics.

Monday, June 16, 2014

Review: SpinIn for iPhone and iPad

SpinIn (also for iPad) by Klogia is a new release but looks old—and for good reason.
Confused by the splash screen? Well, don't worry. The actual game looks nothing like that. Actually, there is no "Spin" mechanic at all! Instead, it's a "Tilt" maze.

Tuesday, June 10, 2014

Perfect Paths: Score 900 in Andromeda

A few people asked me: how can you score 900 in the Andromeda levels of Perfect Paths? They are simple puzzles, with an apparently obvious solutions; there doesn't seem to be much freedom in order to gain extra points. But on closer inspection, you can.

If you follow me on Twitter, you should have seen a retweet about a blog which shows solutions for (almost) all the levels in the game. Of course you'll not want to spoil the game by peeking at solutions, but if you're seriously stuck, this will get you going. Even if you do copy a solution, there's still a lot of fun to be had by making it better and shorter to earn extra points.

I already gave a few tips in my review of the game, but let's look at those again with specific examples.

Monday, June 2, 2014

Update: Qvoid 1.8

What a nice surprise! The best cube rolling puzzle game on the App Store, Qvoid, has just been updated, adding 20 new puzzles.

The new puzzles are elegantly small and challenging, as usual for this game. Here is the first one.
My first attempt? 63 steps. Second attempt? 59 steps. The creator's? 13 steps. Classic.

Thursday, May 29, 2014

Review: Perfect Paths for iPhone and iPad

Hyperbolic Magnetism, in the person of Jan Split Ilavsky, surely knows how to make puzzle games that stand out from the crowd. Perfect Paths is his best so far.
Perfect Paths is based on the previous Trappped, an iPad-only game which I think was let down by the layout of the user interface. While they share the basic mechanics, everything else has been improved so much that it can be considered a wholly new game.