Tuesday, September 2, 2014

Review: Watercolors for iPhone and iPad

I'm glad to host another review by Roberto Canogar. Hopefully more will follow!

Watercolors, developed by ADONIS SOFTWARE from Romania, is a Free game that was released a couple of months ago. It reached the #1 position in the Education category in 77 countries, and in the Puzzle category in 13 countries (including big countries like USA, UK and Canada to name a few).

At the moment the number of players in Game Center is close to one million. So, we can say it has been a successful game. But, is it a good puzzle game? What are the reasons behind its success? Lets try to answer these questions.

Monday, August 25, 2014

Review: Game About Squares for iPhone and iPad

Game About Squares by Andrey Shevchuk is, sadly, both an exceptionally good puzzle game, and another story of shameless cloning on the App Store. There are actually so many clones that it's almost impossible to find the official version using iTunes, so make sure to use the link above.
Born as a HTML5 app, it was online for some time without gaining much visibility. Interestingly, like 2048 before it, it seems to have become viral after it appeared on Hacker News. Immediately after that, after the week or so needed to pass Apple's review, the App Store was flooded with clones.

Sunday, August 24, 2014

Review: iON Bond for iPhone and iPad

Apologies for the infrequent updates. I've been tied up by family matters and by contract work on Puzzlium. So many great puzzle games have been released in the past few months! Even if I don't have time to write full reviews, I always talk about the best games on Twitter, so make sure to follow me.
 
It's rare for me to like puzzle games that have a real time element, but iON Bond by Stewart Hogarth caught my interest, probably because the timing is very relaxed and doesn't require deadly accuracy nor lightning fast reflexes.
Those ?????? you can see above intrigued me enough that I made it a point of honor to see what was hiding there before writing this review. I succeeded, which should be good proof that the game is interesting enough, and the difficulty properly balanced.

Thursday, July 31, 2014

Review: J-Fizo for iPhone and iPad

In what I hope will be the first of a long series, I'm delighted to host a review written by Roberto Canogar, one of the authors of Sky Scramble. Roberto is a mathematician and we have frequent email exchanges about our future games and puzzles in general. I can't wait to read what he has to say about this game. — Nicola

First of all, this is my first post here and I am really happy to contribute.

J-Fizo (Free) was developed by Adam Błaszkiewicz. A couple of weeks ago, Nicola tweeted about this game and compared it to my game Sky Scramble, so I had to try it! Indeed, there is some resemblance but there is a big difference: while my game is geometrical (the distances are important), in J-Fizo the game is topological (distances are not important).

Let's get into business, J-Fizo (Free) was developed by Adam Blaszkiewicz. The game presents us with a network (or graph in mathematics), and on each node of the network we have a black token or nothing at all. The links of the network are colored, and for each color there is a button.

Sunday, July 20, 2014

Review: Stroke! for iPhone and iPad

It's become very difficult to browse through the daily new releases on the App Store: there are just too many apps released every day. For me, the reward is discovering, every once in a while, an indie game made with very limited resources but a good idea behind. Stroke! is one of those.
Developed by the Japanese Ryo Takanezawa, a puzzle lover who has many other puzzle apps under his belt, is one of those games that Tom Cutrofello calls "topology puzzles", and which I'd like to call "weakly constrained mazes". By that I mean that the goal of the game is to find a way through a maze where your movements are not limited by walls, but by other, less strict, rules.

Friday, June 20, 2014

Review: Titanic for iPhone and iPad

Titanic (also free) is a very original, hardcore logic puzzle game, a kind which nowadays is rarely seen on the App Store.

Originally released in 2012, it recently received a major update, which doubles the number of levels. But not only that: the new levels are based on a new mechanic, which turns it into a very different puzzle. So this effectively more than doubles the value of the game.
Developed by SmartGames, like their other two games Roadblock and Temple Trap, it's a digital adaptation of a clever physical puzzle with the same name.

Like most of Raf Peeters' puzzles, Titanic's theme is not just cosmetical, but it is strongly tied to the mechanics.