What makes Hitman GO so visually attractive is the care that has been taken to make it look like a physical board game, to the point that every scenario is depicted as an expansion pack with its own box and figures.
But that's too much talking about the visuals. Let's see what the puzzles are actually about.
You control the black character, your main goal is to avoid (or kill as needed) the enemy characters and reach the exit.
The more active yellow enemies are soon introduced, which move back and forth along a straight line.
There is only one way to invert the parity: using manholes, like in the puzzle below.
As said, the enemy characters are dumb and they will do just one thing, but there is an exception: from time to time you will find objects like stones that you can throw nearby to make a noise. This will alert the enemies close enough to where you threw the object: they will walk there and then resume their routine from there, which might mean patrolling a different area.
- Ferns that you can hide behind.
- Locked doors and keys to open them. An interesting side effect of opening a door is that it might affect the patrolling route of some enemies.
- Disguises. Oddly, when you wear a disguise of one color, you only fool enemies of that color. The other enemies still kill you.
- Rifles and guns to kill enemies at a distance, but also enemies carrying shields so that firing at them is ineffective!
- And of course, other kinds of enemies.
Additionally to the primary goal, each level has two secondary goals which vary, but the most common are "get the briefcase" and "finish in less than X moves". Others include "don't kill anyone" and "kill everyone". In some very rare cases you can achieve all goals in a single play, but in most cases the secondary goals are incompatible, so you'll have to play a level twice to get both. You will want to do that, because the achieved goals is used to unlock the additional scenarios.
Currently there are 5 scenarios for a total of more than 60 levels, with more promised for the future.
If you fail to unlock the scenarios through normal play, you can still unlock them using in-app purchases, and you can also buy hints that will reveal the solution of each level.
As said at the beginning, I found the puzzles a bit repetitive and easy. The new elements regularly introduced help to keep the game fresh, but the mechanics don't leave much freedom to the player. The way to the exit is usually pretty obvious, and in many cases all you have to do is move back and forth between two spots waiting for the right time to sneak past an enemy. Even the secondary goals don't add much difficulty. On the plus side, you can surely plan your solution using logic and never feel like you need to move around randomly.
If you are looking for challenging turn-based puzzles, I'd suggest to also look at Niño, but if you're happy with a mild challenge and a stellar presentation, definitely consider this game.
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