It's rare for me to like puzzle games that have a real time element, but iON Bond by Stewart Hogarth caught my interest, probably because the timing is very relaxed and doesn't require deadly accuracy nor lightning fast reflexes.
The premises of the game are pretty simple. There are some particles on the screen, which you can't control directly, but only through bonds that you can form with other particles.
The game plays in real time, however it doesn't feel like an action game, because the speed is quite slow. The levels feel more like proper puzzles, because figuring out what to do is harder than timing your actions correctly. Many of the levels have an easy, obvious solution which unfortunately isn't enough to collect the neutrinos. To get those, you often have to go significantly out of your way.
The user interface is improvable. I found it annoying that there isn't a button to immediately restart a level: you need to go through an intermediate menu. I was also put off by the very long fades and unskippable splash screen that happen when you launch the game. It all gives a feeling of a "console" game, instead of a mobile game that one wants to load as quickly as possible.
The game doesn't work well on phones, because everything is very small and difficult to interact with. Additionally, on my 4th gen iPod Touch it ran at a rather low frame rate, making it sluggish and difficult to control. On iPad Mini it works fine.
Curious about what the ?????? button I mentioned at the beginning does? I'm not going to spoil the surprise: you'll need to collect three neutrinos in all levels to see for yourself. However, I think that to make the effort really worthwhile there should be Game Center integration, which sadly is missing.
All in all, this is a nice relaxing game which is worth a try.
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