Slitherlink is one of my favorite puzzles, so I've played many implementations of it. Some versions are good, most notably the one in Simon Tatham's Portable Puzzle Collection which features many interesting variants.
All the ones I tried so far, however, lacked a feature which I consider critical in the transition from pen and paper to touch screen. I'm happy to say that Conceptis' version has that feature. It is actually disabled by default, but after enabling it in the options screen, here is what you see when you start a puzzle:
Progress and best times are diligently saved for all puzzles.
The iPad allows playing some exclusive, larger grids. iPhone still has some decently large grids:
Another distinctive feature of Conceptis Slitherlink is a very comprehensive guide on solving techniques, which covers some pretty advanced topics and is worth a read.
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