I think that the mechanics for most match 3 games on the App Store involve swapping adjacent tiles, or simply selecting already existing connections.
Comboline is pretty original because you move whole rows or columns, like in a toroidal sliding block puzzle. A game with similar mechanics was Chuzzle, but it's no longer available.
A significant quality of this game is that the tiles that fall after a match will never create more random matches, so every point scored is a consequence of the player's moves and not of luck. Additionally, it is always guaranteed that it's possible to make at least one match, so the only way to lose is by running out of time.
The key to scoring is making combos. A combo is not just making multiple matches with a single move: it is making additional matches after the initial matches disappear and the tiles fall. When you do that, the score multiplier increases.
The number of tile colors increases while you play. Initially there are just 3 colors, so it's easy to make matches and combos. You go up a level when the score changes order of magnitude (10,000, then 100,000, 1,000,000, etc.), up to level 6 which has 8 colors.
I particularly appreciated that you can quit the app and later resume from where you left; this is important because a game can last a good amount of time.
The customary check with a protanopia simulator shows that the game is probably not ideal for color blind people; using shapes additionally to colors would have been a welcome addition.
The free version just limits the score you can achieve, so it's a good way to see if you like the game. Check it out.
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