The first puzzle seems easy enough. Two empty blocks and a black dot. Your first impulse could be to tap the black dot, but that actually does nothing.
But there's a catch! Notice how the two blocks in the bottom left corner, which are side by side, are rendered (very) subtly differently?
Of course the ones above were just introductory puzzles, with a single target. Afterwards, in most cases (though not always) you have as many blocks as target cells, so you need to plan your moves accurately in order to bring all blocks to the right place.
I'm on level 48 so far. I didn't encounter any new mechanics and the puzzle size seems to be fixed at the adequate 7x7, but they do get broader and harder, though the number of moves needed to reach the solution fluctuates.
It can be useful to work backwards from the ending position: for example in the puzzle above there are three dots one above the other in the left column, so you know for sure that the last move can't be a tap on the top or bottom of those dots: that would form a pair of blocks, leaving the third dot uncovered.
Warning: there is a hint button which tells you exactly what move to make. This could be easily abused to spoil the fun, so try to avoid it. It has a reason to be there because the puzzles must be played in strictly sequential order, though I'd have preferred to simply be able to skip a puzzle you are stuck on instead of spoiling it this way.
As said at the beginning, the user interface of this game is very basic, and the level selection screens are particularly lackluster, but I found the mechanics particularly refreshing, so definitely give it a try.
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