The basic goal is to bring the blocks, which move at your command, over the circles, which don't move. You can move in any direction, but when you do, all blocks move in that direction and travel until they hit an obstacle. Note that the goals are obstacles too, for blocks of a different color. When a block touches its goal, the block disappears.
The recurring elements of most of the puzzles are the gray, neutral blocks. They move like the other blocks, but don't have a goal and are only there to act as moving obstacles.
The neutral blocks can be larger than 1x1, something which is used to great effect in many of the puzzles.
Membrane, but in this game it's used to even grater effect. I particularly liked this puzzle, which makes good use of the force fields peculiarities.
There's a total of 72 puzzles, split in 6 chapters; you have to solve the levels in each chapter in sequence, but the chapters are all unlocked from the beginning.
The level design is good and varied. I didn't find most of them particularly challenging, but in many cases you really need to think and use logic to plan a strategy, otherwise you'll get nowhere.
The graphics are nice too, which isn't all that common in this kind of games. The major shortcoming is the lack of Game Center integration. Since the game keeps track of your total number of moves, it would be nice to compare with other people. Hopefully this will be fixed soon!
This is an enjoyable puzzle game, which is fun to play and doesn't get boring thanks to the varied mechanics. Certainly recommended.
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