The other day I noticed the polished icon of The Weaver among the new releases, and I was thrilled to see that it was developed by the Portuguese Pyrosphere.
Pyrosphere might not be as well known as other big names in the industry, but I think it is one of the best developers of puzzle games in the world. I've reviewed other great games by them in the past: Lazors, Chess Light, and Bloom Box.
I wasn't disappointed; The Weaver is excellent, and I couldn't stop playing until I had almost finished it.
Showing posts with label weaving. Show all posts
Showing posts with label weaving. Show all posts
Sunday, September 28, 2014
Saturday, September 20, 2014
Review: TAPES for iPhone and iPad
I like discovering good puzzle games that might be overlooked by most people. TAPES by Yohei Sato, a brilliant game with a user interface mostly in Japanese, is certainly one of them.
People that follow me on Twitter knew it first; now let's talk about this little gem in more detail.
It's no mystery that I like path finding puzzles. BlockPath, for example, made into my list of the 10 best puzzle games of 2013. I have been even developing one of my own in the past months—though that project is currently on hold.
I thought I had seen everything about this concept. I was amazed, then, to be totally surprised by the rules of TAPES.
People that follow me on Twitter knew it first; now let's talk about this little gem in more detail.
It's no mystery that I like path finding puzzles. BlockPath, for example, made into my list of the 10 best puzzle games of 2013. I have been even developing one of my own in the past months—though that project is currently on hold.
I thought I had seen everything about this concept. I was amazed, then, to be totally surprised by the rules of TAPES.
Friday, October 11, 2013
Review: Woven for iPhone and iPad
Woven by Eilean Design was released just a few days after the very similar Strata, but is different enough to deserve its own review.
Interestingly, when Tom Cutrofello reviewed this game on his blog, I commented saying that it is better than Strata because there isn't a mechanical way to solve the puzzles. I couldn't be farther from the truth. More on this later.
Interestingly, when Tom Cutrofello reviewed this game on his blog, I commented saying that it is better than Strata because there isn't a mechanical way to solve the puzzles. I couldn't be farther from the truth. More on this later.
Labels:
strategy guide,
weaving
Sunday, September 15, 2013
Review: Strata for iPhone and iPad
Strata by Graveck is enjoying good success on the App Store, having reached the #1 place in the US and other countries. That's well deserved since it looks and sounds great, and it plays well. But is it a good logic puzzle?
Unfortunately, I'm afraid it's not. There is a completely mechanical way to solve all the puzzles. But let's see the rules first.
Unfortunately, I'm afraid it's not. There is a completely mechanical way to solve all the puzzles. But let's see the rules first.
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