Sunday, September 28, 2014

Review: The Weaver for iPhone and iPad

The other day I noticed the polished icon of The Weaver among the new releases, and I was thrilled to see that it was developed by the Portuguese Pyrosphere.
Pyrosphere might not be as well known as other big names in the industry, but I think it is one of the best developers of puzzle games in the world. I've reviewed other great games by them in the past: Lazors, Chess Light, and Bloom Box.

I wasn't disappointed; The Weaver is excellent, and I couldn't stop playing until I had almost finished it.

Saturday, September 20, 2014

Review: TAPES for iPhone and iPad

I like discovering good puzzle games that might be overlooked by most people. TAPES by Yohei Sato, a brilliant game with a user interface mostly in Japanese, is certainly one of them.
People that follow me on Twitter knew it first; now let's talk about this little gem in more detail.
It's no mystery that I like path finding puzzles. BlockPath, for example, made into my list of the 10 best puzzle games of 2013. I have been even developing one of my own in the past months—though that project is currently on hold.

I thought I had seen everything about this concept. I was amazed, then, to be totally surprised by the rules of TAPES.

Sunday, September 14, 2014

Review: Go To Gold for iPhone and iPad

What drew me to Go To Gold by Timur Nigmetzianov was its very nice graphics. I didn't expect that the puzzles would be even better.

I downloaded this game while it was free for a day, and promptly tweeted about it. Make sure to follow me to not lose these opportunities!
Go To Gold is based on the classic Sokoban puzzle, so it doesn't need many explanations. It has however some aces up its sleeve in terms of originality.

Tuesday, September 2, 2014

Review: Watercolors for iPhone and iPad

I'm glad to host another review by Roberto Canogar. Hopefully more will follow!

Watercolors, developed by ADONIS SOFTWARE from Romania, is a Free game that was released a couple of months ago. It reached the #1 position in the Education category in 77 countries, and in the Puzzle category in 13 countries (including big countries like USA, UK and Canada to name a few).

At the moment the number of players in Game Center is close to one million. So, we can say it has been a successful game. But, is it a good puzzle game? What are the reasons behind its success? Lets try to answer these questions.