Showing posts with label colors. Show all posts
Showing posts with label colors. Show all posts

Tuesday, September 2, 2014

Review: Watercolors for iPhone and iPad

I'm glad to host another review by Roberto Canogar. Hopefully more will follow!

Watercolors, developed by ADONIS SOFTWARE from Romania, is a Free game that was released a couple of months ago. It reached the #1 position in the Education category in 77 countries, and in the Puzzle category in 13 countries (including big countries like USA, UK and Canada to name a few).

At the moment the number of players in Game Center is close to one million. So, we can say it has been a successful game. But, is it a good puzzle game? What are the reasons behind its success? Lets try to answer these questions.

Monday, June 2, 2014

Update: Qvoid 1.8

What a nice surprise! The best cube rolling puzzle game on the App Store, Qvoid, has just been updated, adding 20 new puzzles.

The new puzzles are elegantly small and challenging, as usual for this game. Here is the first one.
My first attempt? 63 steps. Second attempt? 59 steps. The creator's? 13 steps. Classic.

Tuesday, May 27, 2014

Review: Kuub for iPhone and iPad

Kuub by Wim Coosemans is a well designed tilt maze puzzle on the vein of Blockhouse.
Tile mazes are a well estabilished genre, and Kuub succeeds in adding new elements and ideas to keep the mechanics fresh and stimulating.

Friday, March 14, 2014

Review: Impuzzible - Monochromatic Rectangles Puzzle for iPhone and iPad

If you want to play hands-on with a complex mathematical problem, look no further than Impuzzible - Monochromatic Rectangles Puzzle.
The stated goal is pretty simple: change the color of the blocks (choosing among four colors) in such a way that there are no rectangles whose four corners have the same color. The grids get increasingly larger, so how far can you go before giving up?

Tuesday, February 11, 2014

Review: Sushi Snake for iPhone and iPad

Sushi Snake by Benjamin Davis is a very original path finding game, featuring complex mechanics, small but challenging puzzles, and retro graphics that make my eyes hurt.
You control a snake, or more precisely a "sushi" snake. Don't ask, it's a long story.

Wednesday, October 16, 2013

Update: Qvoid 1.7.2


The excellent Qvoid has been recently updated, adding two more free bonus packs, for a total of 40 new puzzles.

I've played some of them and they are very nice: small and challenging, just like I like them.
So if you had to remove the game from your device, this is a good time to reinstall it. And of course, if you missed it entirely, wait no more and grab it right now.

©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.

Sunday, June 2, 2013

Review: Vaccine Case for iPhone and iPad

Vaccine Case by Wataru Nakano is a puzzle game from Japan, based on truly brilliant mechanics and a perfectly fitting theme.
I suggest turning off the music. Otherwise it might get stuck in your head for all day :-)

The basic idea is this: you see the map of a lab. Some rooms contain viruses, other rooms contain antidote gas. When gas comes in contact with a virus of the same color, both disappear. The goal is to remove all viruses.
To play the game, you control doors. The basic type of door can only be opened. When you open a door, gas spreads as far as it can go and cannot be stopped.
The most useful doors can be both opened and closed. This is important because, since when you kill a virus the gas you used disappears as well, you often need to seal some gas into a closed room to reuse it later. The room at the top of this level has that kind of door.
Another important limitation is that you cannot open a door if it separates two rooms containing gas of different colors. So in the example above, after opening the door on the left you wouldn't be able to open the door on the top right.

In a tradition common to other Japanese puzzles, many levels are shaped like animals, fruit, or other objects. This one is a jar. Also note that a few of the viruses have a shield surrounding them. This means that you have to hit them twice to kill them.
In some puzzles, there are also doors protected by a force field, which cannot be used until all viruses of that color have been killed.
Finally, a puzzle game involving colors wouldn't be complete without a way to mix them. This is done using fans. Here you need to mix blue and yellow to get green.
Fans can also be used simply to move gas from one room to another, as if you opened a door and immediately closed it again (which isn't possible with normal doors).

Solving these puzzles is enjoyable and requires finding the correct order that viruses need to be taken down while also allowing you to save some gas to kill the remaining ones. The solution often isn't unique, but in the hardest puzzles there is less freedom of choice.

There's a total of 100 puzzles, split across 5 difficulty levels. You start with 20 unlocked, and then every 10 puzzles solved, a new group of 10 is unlocked.
The puzzles vary in shape and size. The largest ones require precise touches on the iPhone's small screen, however if you make a mistake you can always use the undo button.

The price is currently $2.99, which I think is justified by the originality of the mechanics, however it dropped as low as $0.99 a few times since when the game was released in 2011.
If you want to try a free version first, there are actually two:
Vaccine Case LITE - 12 levels that show most of the mechanics of the full version.
Vacchine Case [headache] - 12 new, exceptionally hard levels. I solved only 1 of them!


Summary

Nontrivialness★★★★★
Logical Reasoning★★★★★
User Interface★★★☆☆
Presentation★★★☆☆
Loading Time★★★★★
Saves Partial Progress
Status Bar

©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.

Tuesday, May 21, 2013

Review: Qvoid for iPhone and iPad

Qvoid is a wonderfully presented puzzle game by +Raimon Zamora. The care and polish that has been put into it is unbelievable.

It was originally released in 2011, but has been updated several times and has now become free.
You control a smiling cube. The cube rolls over the playing area, beautifully animated, and when it ends over a colored tile, it picks up that color on one of its faces. Interestingly, after you've picked up a color, your moves are limited because the colored face can only touch a tile of the same color. When that happens, both colors disappear. Match all tiles, and the puzzle is solved.
You can pick up more than one color at a time, which will limit your movements even more. There's even an achievement to be earned if you can solve a puzzle picking up 6 colors at once.

Puzzles that use a rolling solid for their mechanics often tend to have large levels which take too long to solve, simply because they are large, not because they are difficult.
Qvoid doesn't make that mistake: the puzzles are small, but this doesn't make them trivial; on the contrary, the small space and the limiting game mechanics mean that you always have to use your head, especially if you try to solve them in the optimal number of moves.
If you make a mistake there's support for multiple undo, though not for redo. The undo animation is very well done, showing noise bars like a rewinding videotape (do young players of today still know what that was?).

As the puzzles progress, the game adds many additional elements to the base mechanics.
In some levels, you have to mix colors. For example, pick up yellow and blue on the same face to make it green.
An interesting addition is tiles with a number of them. Those need to be matched multiple times, and you can't pick them up while there's a number on them.
Another element which significantly influences the mechanics is bridges; those tiles that can only be passed on once, and then disappear.
Teleports introduce another major change to the gameplay. Not only they move you from one place to another, but you must step on them with a face of the same color, which complicates things even more.
Rotating tiles will turn the cube by 90 degrees every time you step on them.
Moving tiles take you across gaps (they only move when you step on them; there's no arcade action involved).
There's a total of 184 puzzles, split into 8 groups. Most groups get unlocked as you earn enough stars, except for the Bonus II group which seems to be unlockable only though an in-app purchase.
Two of the groups are called Intro I and Intro II, because they were originally included in Qvoid Intro, which is no longer available on the App Store.
Inside a group, you are encouraged to play puzzles in sequence, but if you get stuck on a puzzle there's the option to skip it and unlock the next one (for free). Or, you can use a single in-app purchase and just unlock everything.

What more can I say? This is one of the best thought out puzzle games I've ever seen. It is thoroughly enjoyable, fun both for casual playing and for deep thinking, and has a marvellous presentation. Last but not least, it has unbeatable value for money, since it's currently free. There are no excuses to not download it immediately.

Summary

Nontrivialness★★★★☆
Logical Reasoning★★★★☆
User Interface★★★★☆
Presentation★★★★★
Loading Time★★★★★
Saves Partial Progress
Status Bar

©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.