Apologies for the infrequent updates. I've been tied up by family matters and by contract work on Puzzlium. So many great puzzle games have been released in the past few months! Even if I don't have time to write full reviews, I always talk about the best games on Twitter, so make sure to follow me.
It's rare for me to like puzzle games that have a real time element, but iON Bond by Stewart Hogarth caught my interest, probably because the timing is very relaxed and doesn't require deadly accuracy nor lightning fast reflexes.
Those ?????? you can see above intrigued me enough that I made it a point of honor to see what was hiding there before writing this review. I succeeded, which should be good proof that the game is interesting enough, and the difficulty properly balanced.
Showing posts with label physics. Show all posts
Showing posts with label physics. Show all posts
Sunday, August 24, 2014
Thursday, July 11, 2013
Review: Bézier for iPhone and iPad
Bézier by Spiderling Studios is a physics puzzle game that looks like a physics textbook.
It was originally only for iPad, but a recent update added iPhone compatibility.
The basic idea isn't new: a ball moves on the screen, following the laws of physics. Without support, the ball would fall through the bottom of the screen, so the player must set up a path which the ball can roll on. The goal is to make the ball touch a few waypoints scattered across the screen.
I had seen similar games where you had to draw the path with your finger; in this case, however, the path is created by adjusting the control points of a Bézier curve, hence the title of the game. The Bézier curve ensures that that the lines are always smoothly curved.
The presentation is very clean and polished; the font and the drawing style look like those you could find in a physics textbook. The buttons have LEDs on their sides as if they were control switches of some laboratory apparatus.
For precise control, you can also zoom in using the pinch gesture.
It was originally only for iPad, but a recent update added iPhone compatibility.
The basic idea isn't new: a ball moves on the screen, following the laws of physics. Without support, the ball would fall through the bottom of the screen, so the player must set up a path which the ball can roll on. The goal is to make the ball touch a few waypoints scattered across the screen.
I had seen similar games where you had to draw the path with your finger; in this case, however, the path is created by adjusting the control points of a Bézier curve, hence the title of the game. The Bézier curve ensures that that the lines are always smoothly curved.
The presentation is very clean and polished; the font and the drawing style look like those you could find in a physics textbook. The buttons have LEDs on their sides as if they were control switches of some laboratory apparatus.
For precise control, you can also zoom in using the pinch gesture.
Labels:
physics
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