The basic rule is: eat all the pills.
There are also puzzles with empty spaces between the pills. In those cases the tail will follow the body, so you can pass again on the same tile provided that the tail has moved away.
Snake game which could be played on prehistoric phones (you know, the ones that had—gasp—a keypad) but for me it will always be Nibbler, which was one of the first games I emulated (MAME 0.10 no less, released on 13 March 1997. It's been a while).
But enough digression. Pills and walls can have multiple colors. The snake changes color to the color of the last pill eaten.
The game contains 48 puzzles split in 4 packs: Singles (1 snake, one pill on every tile), Multiples (multiple snakes, one pill on every tile), Blanks (1 snake, pills not on every tile) and Remix (multiple snakes, pills not on every tile). They are not many, but I think they are enough to make good use of the mechanics without growing repetitive.
The input handling doesn't seem to be perfect. I often moved the snake one step too far. That's not a big problem because there's an undo button to fix any mistake.
I'm not fond of pixel art, so I didn't particularly like the graphics, which I also found a bit confising. Also, there is no animation for the snake movement, it just instantly moves by one step at a time, so it is a bit jarring.
Most importantly, the play area is very small compared to the screen size: I would have liked it to fill more of the screen, especially on iPhone.
As you can see in the Twitter feed, the game is currently on sale, so if you're interested get it now. Follow me if you don't want to miss these notifications.
|Saves Partial Progress||✘|
©2014 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.