Titanic (also free) is a very original, hardcore logic puzzle game, a kind which nowadays is rarely seen on the App Store.
Originally released in 2012, it recently received a major update, which doubles the number of levels. But not only that: the new levels are based on a new mechanic, which turns it into a very different puzzle. So this effectively more than doubles the value of the game.
Developed by SmartGames, like their other two games Roadblock and Temple Trap, it's a digital adaptation of a clever physical puzzle with the same name.
Like most of Raf Peeters' puzzles, Titanic's theme is not just cosmetical, but it is strongly tied to the mechanics.
Friday, June 20, 2014
Monday, June 16, 2014
Review: SpinIn for iPhone and iPad
SpinIn (also for iPad) by Klogia is a new release but looks old—and for good reason.
Confused by the splash screen? Well, don't worry. The actual game looks nothing like that. Actually, there is no "Spin" mechanic at all! Instead, it's a "Tilt" maze.
Confused by the splash screen? Well, don't worry. The actual game looks nothing like that. Actually, there is no "Spin" mechanic at all! Instead, it's a "Tilt" maze.
Labels:
maze,
sequential movement,
tilt
Tuesday, June 10, 2014
Perfect Paths: Score 900 in Andromeda
A few people asked me: how can you score 900 in the Andromeda levels of Perfect Paths?
They are simple puzzles, with an apparently obvious solutions; there
doesn't seem to be much freedom in order to gain extra points. But on
closer inspection, you can.
If you follow me on Twitter, you should have seen a retweet about a blog which shows solutions for (almost) all the levels in the game. Of course you'll not want to spoil the game by peeking at solutions, but if you're seriously stuck, this will get you going. Even if you do copy a solution, there's still a lot of fun to be had by making it better and shorter to earn extra points.
I already gave a few tips in my review of the game, but let's look at those again with specific examples.
If you follow me on Twitter, you should have seen a retweet about a blog which shows solutions for (almost) all the levels in the game. Of course you'll not want to spoil the game by peeking at solutions, but if you're seriously stuck, this will get you going. Even if you do copy a solution, there's still a lot of fun to be had by making it better and shorter to earn extra points.
I already gave a few tips in my review of the game, but let's look at those again with specific examples.
Labels:
path,
programming,
routing,
strategy guide
Monday, June 2, 2014
Update: Qvoid 1.8
What a nice surprise! The best cube rolling puzzle game on the App Store, Qvoid, has just been updated, adding 20 new puzzles.
The new puzzles are elegantly small and challenging, as usual for this game. Here is the first one.
My first attempt? 63 steps. Second attempt? 59 steps. The creator's? 13 steps. Classic.
The new puzzles are elegantly small and challenging, as usual for this game. Here is the first one.
My first attempt? 63 steps. Second attempt? 59 steps. The creator's? 13 steps. Classic.
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