Transmission: Connect to Communicate by Loju technically is a promotional app for the Science Museum, so it might even be confused for an "educational" app. Nothing could be farther from the truth. In reality, it is one of the best puzzle games relased this year.
Launched last week as part of the campaign for the opening of the new Information Age gallery, it received many praises from my Twitter followers, and for good reason.
Sunday, October 26, 2014
Sunday, October 19, 2014
Review: Pokergreen Puzzles for iPhone and iPad
Pokergreens is not quite "the next Sudoku", as its author Ronald Stewart calls it, but it successfully manages to mix the mechanics of classic pen-and-paper puzzles with the rules of poker.
This is the kind of puzzle game that was common in the early days of the App Store: a simple, lackluster user interface, but very clever mechanics. It reminded me of games like CounterbalancE and Combination, which I reviewed when I started this blog.
This is the kind of puzzle game that was common in the early days of the App Store: a simple, lackluster user interface, but very clever mechanics. It reminded me of games like CounterbalancE and Combination, which I reviewed when I started this blog.
Labels:
pen-and-paper,
placement,
sudoku
Monday, October 13, 2014
Review: Khaba for iPhone and iPad
Khaba by the Swedish Hello There was released last year, but I only played it recently. I was surprised by it because it has high production values, including full voice acting, but it is relatively unknown.
I downloaded the game while it was free for a couple of days. I promptly tweeted about that; make sure to follow me to not miss these opportunities!
I really enjoy the overall atmosphere and the mechanics of the puzzles. Unfortunately, it looks like most of the development effort went into the aesthetics and too little on usability testing.
I downloaded the game while it was free for a couple of days. I promptly tweeted about that; make sure to follow me to not miss these opportunities!
I really enjoy the overall atmosphere and the mechanics of the puzzles. Unfortunately, it looks like most of the development effort went into the aesthetics and too little on usability testing.
Labels:
light and mirrors
Tuesday, October 7, 2014
Review: RGB Express for iPhone and iPad
RGB Express is captivating from the beginning. It has cute graphics and animations, an everyday theme that can be related with, and it just feels light and joyful.
The Finnish-German developer Bad Crane has clearly been targeting the young and casual audience with this game, and I think they've been quite successful. The mechanics are deeper than a simple casual game would require, but expert puzzlers will need a lot of perseverance before getting to the interesting parts.
The Finnish-German developer Bad Crane has clearly been targeting the young and casual audience with this game, and I think they've been quite successful. The mechanics are deeper than a simple casual game would require, but expert puzzlers will need a lot of perseverance before getting to the interesting parts.
Labels:
maze,
path,
programming,
simultaneous movement
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